Comments (2)
No. This has nothing to do with multiple outputs. I always hated those terminal emulators for providing no way to specify the number of rows/columns so I implemented this. Anyway, it seems that most users prefer specifying the font size instead of the row/column count so I might change the API to support both.
By the way, multiple monitors with the same console is done by rendering the console onto both outputs so our internal representation of the console is independent of the outputs. The pixel-hint in console.c is solely to specify the highest resolution the outputs should support to render the textures with proper resolutions. But they can still be mapped onto any arbitrary output.
Anyway, I think this is not urgent and can be put on the TODO list for 0.2 or so. For 0.1 I think using fixed 80x24 is fine.
Regards
David
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The new font-renderer has all we want. Default is the behavior that you described, that is, you select the font-size and the backend computes the column/row counts.
As a bonus I also added a second mode which allows to set a fixed column/row count and the backend will scale the fonts. Scaling is slow and may produce horrible-font-hinting. However, I really like this feature so I keep it ;)
The new font-renderer isn't used in the console-layer, yet. Anyway, I close this issue as the hard work is done. Thanks.
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