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Eric Duhon's Projects

3rdparty icon 3rdparty

Versions of other open source projects that I use. Possibly with custom cmake added. I usually set them up to include code directly in my other projects instead of building a lib or dll.

audio icon audio

Audio library, handles playback of music and sound effects.

battleship icon battleship

Battle Ship clone. Od game I wrote in my high school days. 16 bit made for dos code, so dosbox is required. 640x350 16 color EGA graphics.

bladeofbetrayal icon bladeofbetrayal

Game written by me and some friends. Orginally created for PocketPC2000. Then ported to the Tapwave Zodiac. Then ported to IOS. Then ported to the marmalade SDK. Game is still currently available for free in ios appstore https://itunes.apple.com/us/app/blade-of-betrayal-hd/id398117121?mt=8

bladeofbetrayal2 icon bladeofbetrayal2

Uncompleted sequel to Blade of Betrayal. Based on a new character steph. Had a new item system, and a split top/bottom character sprite that could run and gun.

build icon build

common cmake build scripts used by all of my other repos

college icon college

bunch of programming assignments from college

conjure icon conjure

A Game Engine focused on 2D games. Aimed at lowest possible latency. Uses my variant of data oriented design.

core icon core

core libraries. used by some of my other repos

embed icon embed

Utility to embed binary data into an executable. Given an input file, it will create a header/source pair with the input file encoded into the source file as binary data in hex. The header

eteriuminput icon eteriuminput

Joystick driver for XNA game Eterium that I worked on. Written in c++. Split into a pure native component and a c++ CLI wrapper.

eteriumrift icon eteriumrift

Oculus Rift driver for XNA game Eterium that I worked on. Written in c++. Split into a pure native component and a c++ CLI wrapper. Has dependency on Oculus Rift SDK

headstoneharry icon headstoneharry

Another match 3 game from Conjured Realms. The last released game based on my old mobile game engine. I wrote very little of the game code itself. Engine code is all mine though.

headstoneharrycards icon headstoneharrycards

Was going to be a Headstone Harry themed set of card games. Poker, blackjack ect. Never finished. Based on my old mobile engine, same one used for Blade of Betrayal, Bumble Tales, and Headstone Harry.

imgui icon imgui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

libretroserver icon libretroserver

A libretro "frontend". It runs multiple libretro cores at the same time, each in a diffrent process. It can then serve each of the core's streams to clients.

libretroservercore icon libretroservercore

Runs a single lib retro core. Multiple copies of this are run by LibRetroServer.

math icon math

(deprecated) math library, and basic types used by my other libraries in the past, no longer used, I use glm these days

misc icon misc

place to just throw random code

old3dwork icon old3dwork

Collection of old 3d programs. written over many years

shadercompiler icon shadercompiler

Command line tool, takes a vertex shader and a fragment shader. Compiles them to spriv using glslc. Zstd compresses the output, and puts both shaders into a single file.

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