Comments (2)
The AutoUpdater requires our macOS builds be code signed. Not sure if we'll be able to get this done because of the pricetag.
from helioslauncher.
Yea this is not possible at the moment, I don't even have access to a mac. (https://electronjs.org/docs/tutorial/code-signing#signing-macos-builds)
Considering adding a workaround specific for macOS.
from helioslauncher.
Related Issues (20)
- Problem with required mod HOT 1
- rss: Launcher freezing with 2 tags HOT 2
- Respect official Electron security recommendation HOT 3
- Auto connect fails in 1.20
- App threw an error during load HOT 1
- remove menu add a news mods HOT 1
- Cannot read properties of undefined (reading 'length') HOT 6
- In-app Navigation and IPC Sender Verification HOT 1
- Add non-premium method for non-premium users HOT 7
- Crashes during installation when adding OptiFine mod HOT 3
- When automatically connecting to the server, automatically apply the server resource pack HOT 8
- Mods Wont't Load in 1.18.2
- feature request: Quilt support HOT 1
- Question about the redistributability. HOT 3
- Could not find or load main class HOT 3
- Build with macOS with a Macbook Air M2 HOT 3
- [Windows] Illegal folder names in modstore stops the launcher root directory from being deleted. HOT 4
- Add an option to change true language files HOT 13
- Can't load immersive vehicles HOT 2
- Invalid classpath when username has .jar HOT 3
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