Comments (1)
Fixed in 1.3.2
from fvtt-tokenactionhud.
Related Issues (20)
- (Star Wars FFG) [BUG] Most Skill Rolls broken HOT 2
- [PF1] Action active/passive state is determined poorly HOT 2
- Features not populating content from HUD HOT 4
- [PF2e] Using a newly created weapons throws an error HOT 1
- [SFRPG] Console error in ActionHandleSfrpg._addSpellInfo HOT 1
- [SFRPG] Casting spells via the HUD doesn't decrement remaining uses HOT 1
- (Forbidden Lands) Incorrect labels for Sleight of Hand and Animal Handling HOT 1
- ALIEN RPG - Critical error after activation HOT 2
- [PF2e] Show skill actions generated from workbench HOT 1
- Support For Dungeon Crawl Classic HOT 2
- TokenHUD not rolling in Forbidden Lands for v10 HOT 2
- Sub-macros disappear when moving the mouse HOT 1
- Skills not rolling in the Star Wars FFG system
- solved, please ignore
- Broken functionality when direction set to up.
- Duplicate PCs in Combat Encounter HOT 1
- Star Wars Fantasy Flight Games - Vehicles
- Spell Item Macros show in Token Action HUD with no way to remove them HOT 1
- The installed Token Action Hud system module requires Token Action Hud core module version 1.1. HOT 2
- [PF2e] Two separate weapons only attacking as one HOT 1
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from fvtt-tokenactionhud.