Related Issues (20)
- The origin of the turretImage needs to be set depending on the hull image.
- Using image alpha to implement stealth mode, maybe from a powerup
- Add scanned projectile data
- Add more arena scanned data such as obstacle type, size and position
- Implement the `AnimationManager.anchorAnimationTo()` function
- Only use one single spritesheet for all the images instead of multiple spritesheets
- Add more tweak pane folders
- Implement a system for loading levels defined from a JSON database
- Maybe there shouldn't be a distinction in the JSON regarding different types of layers.
- Corner robot upgrades
- Rename system_preload() to system_preloadOnce()
- Rename system_newRoundReset() to system_unloadLevel() HOT 1
- Group some of the scripts into their own directories
- Add `system_shutdown` function which is used when closing the game.
- Make the pathfinding robot react to projectiles
- Try a spatial hash to make the scanning faster.
- Try spawning the projectile at the turret tip but you also need to check overlap (like spawning) so that it doesn't spawn inside another collider. HOT 1
- A robot that tries to build a mental map of the arena from the information in the scanner HOT 1
- Trying waiting for the turret to be aiming at the enemy bot before firing
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