Comments (3)
Hi,
- 1: Yes, you just have to use MythicMobs signs instead of Mob signs.
- 2 / 3: Setup a multi floor dungeon. Use a floor sign with a mob trigger at the end.
- 4: Dungeons use one lobby, the one of the startFloor. If one floor is finished, the player gets teleported to the start location of the next one.
- 5: Yes, with group signs.
- 6: You can create as many dungeons as you want. You seem to mix up "dungeon" and "floor", though. One dungeon can link together as many floors as you want with the dungeon config.
- 7: Aware. There's currently a lot to do concerning the code itself. I'll work on the documentation when I have a new stable build.
I hope this could help a bit :) Best regards
from dungeonsxl.
Thanks for your reply, but for signs: https://github.com/DRE2N/DungeonsXL/wiki/signs
Some images are missing :P
Where I need to put signs? To prevent other players to see them?
I think it will better to set a spawnpoint by a command instead of signs :P
Maybe create commands to leavec a group will be nice too ;)
from dungeonsxl.
The command to leave a group is /dxl leave. Signs will be removed when the dungeon map gets instantiated. Well, the authors decided to use signs and not commands, probably to make it visible.
from dungeonsxl.
Related Issues (20)
- Dungeons Running on a Different Server?
- New dungeon creation errors HOT 1
- Rewards was given 9 times after dungeon was finished
- Command Sign delay not working.
- reload is breaking the dungeon world
- Door signs giving error and thus not locking doors HOT 1
- Hello! About MythicMobs support HOT 2
- Mmocore Party with DungeonXL HOT 1
- PlayCommand.java didn't use GroupAdapter, should it? HOT 2
- Overloaded plugin world map is reset HOT 1
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- Totem of undying HOT 2
- QUESTION: Ways to reward player? HOT 3
- Break bug HOT 1
- Problems when building with maven HOT 2
- Player items are lost when entering the dungeon HOT 3
- Changing the DungeonSign
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from dungeonsxl.