Comments (2)
The color selector was completely incorrect before, doing some bizarre math to your hue selection to get incorrect results. I fixed the system (twice), the first time to make it so that when you select a hue, it will actually do the hue shift properly, which wrecked parts that had multiple colors before, and the second time to make it so you can select a part's color directly from the hue slider instead of playing around with hue shifting and trying to guess.
If your dragon's appearance used the old, busted hue system, you'll have to manually change the color back to what you wanted it to be after the update. If you made a skin in the brief period between the two changes, it'll automatically update to the new system.
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I think you just missed the changes between versions
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Related Issues (20)
- [1.20.1 Bug]: Trying to eat out of a placed Caupona soup bowl will crash a dragon's client
- [1.19.2 Bug]: HOT 1
- [1.20.1 Bug]: crash issue HOT 4
- [1.20.1 Bug] Some attributes don't update when changing dragon body type. HOT 1
- [1.19.2 Bug]: Fire Dragon rain exposure meter drops even when there's no rain, causing damage/death
- [1.20.1 Bug]: Camera Height Problem with More Player Models
- [1.19.2 Bug]: Doors not placeable above certain height (Old world height limit possibly?) HOT 3
- [1.20.1 Bug]: Weapon in claw slot deleted when placing same tier weapon from hotbar on an item frame HOT 3
- [1.20.1 Bug]: HOT 1
- [1.19.2 Bug]: Server Crashes; Ticking entity HOT 4
- [1.20.1 Bug]: HOT 5
- [1.20.1 Not-Exactly-a-Bug]: Move parts of the Dragon Editor further apart HOT 3
- [1.20.1 Bug]: Sea Dragon underwater Night Vision doesn't work with shaders present HOT 2
- [1.20.1 Bug]: game crashed while fighting monsters HOT 1
- [1.19.2 Bug]: Save All Abilities and Save Growth Stage persist between worlds if using defaultconfigs
- [1.19.2 Bug]: cant play minecraft with this mod HOT 18
- [1.20.1 Bug]: Flying speed continues accumulating while paused HOT 2
- [1.19.2 Bug]: Altar usage cooldown does not tick
- [1.19.2 Bug]: Server Crash, Ticking entity, entity.creatures.Shooter.performBolasThrow
- [1.18.2 Bug]: Vault hunters incompatabilty
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