Comments (3)
A rust replay parser sounds cool! Do you plan to open source it?
readUBitVar
and readVarUint32
read unsigned integers with different decoders. You'll need your own readUBitVar
method with the same behavior of that in manta.
Here's the implementation in Java, from Clarity: https://github.com/skadistats/clarity/blob/master/src/main/java/skadistats/clarity/decoder/bitstream/BitStream.java#L153-L175
from manta.
Thank you, that's exactly what I was looking for! And yes I will open source it when it resembles something usable :)
from manta.
Sounds good!
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Related Issues (20)
- Getting runtime error: index out of range when calling parser.start()
- Can't get any data from parser, no callbacks fired
- OnEntity / OnGameEvent callbacks didn't fired HOT 1
- Why I always cause this error? HOT 1
- I need some examples of how to use it parse dem replay files.Do we have examples? HOT 1
- How to get game time? HOT 3
- Incorrect data parsed for match 5909829384 HOT 1
- TalentTree
- Players Keystroke data HOT 2
- How to get permanent buffs? HOT 11
- Parser will sometimes return wrong captain data HOT 1
- How can i get information of lane, rank, max damage ability player?
- How to get player's mouse movement event
- Data tables
- Question about readUBitVar HOT 1
- Find out who used glyph HOT 1
- failed to parse demo HOT 1
- How to get useful doc HOT 12
- nextByte: insufficient buffer (24 of 23) HOT 2
- Nil pointer deref
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