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inShu avatar inShu commented on July 17, 2024

Okay, just for descendants:

	p.parser.Callbacks.OnCMsgDOTACombatLogEntry(func(le *dota.CMsgDOTACombatLogEntry) error {
		switch(le.GetType()) {
			case dota.DOTA_COMBATLOG_TYPES_DOTA_COMBATLOG_MODIFIER_ADD:
				player := p.manager.FindPlayerByNpcId(p.getCombatLogTableString("CombatLogNames", le.GetTargetName()))

				if player != nil {
					if p.getCombatLogTableString("CombatLogNames", le.GetAttackerName()) == "dota_fountain" {
						if player.dead {
							player.dead = false
							player.spawnTime = p.manager.GetGameTime()
						}
					}
				}
			case dota.DOTA_COMBATLOG_TYPES_DOTA_COMBATLOG_DEATH:
				if le.GetIsTargetHero() && !le.GetIsTargetIllusion() {
					p.manager.EventHeroDeath(
						p.getCombatLogTableString("CombatLogNames", le.GetTargetName()),
						p.getCombatLogTableString("CombatLogNames", le.GetAttackerName()))
				}
		}

If my hero was dead and I got modifier from dota_fountain -> it's respawn moment. Got to check what would be with skeleton king ultimate >_>

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inShu avatar inShu commented on July 17, 2024

As I expected: we catch DOTA_COMBATLOG_TYPES_DOTA_COMBATLOG_DEATH as wraith king dying before reborn with his ultimate. Got to dig in that direction.
Also we have problems: brewmaster, meepo, vengeful spirit. Got to check.

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inShu avatar inShu commented on July 17, 2024

Ok, just in case someone will need it: If you want to know exactly moment when someone was actually dead and goes to tavern then you need to find a moment when "deaths" counter increments.
You can track counters through Entity CDOTA_PlayerResource.m_iDeaths

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