Comments (3)
Okay, just for descendants:
p.parser.Callbacks.OnCMsgDOTACombatLogEntry(func(le *dota.CMsgDOTACombatLogEntry) error {
switch(le.GetType()) {
case dota.DOTA_COMBATLOG_TYPES_DOTA_COMBATLOG_MODIFIER_ADD:
player := p.manager.FindPlayerByNpcId(p.getCombatLogTableString("CombatLogNames", le.GetTargetName()))
if player != nil {
if p.getCombatLogTableString("CombatLogNames", le.GetAttackerName()) == "dota_fountain" {
if player.dead {
player.dead = false
player.spawnTime = p.manager.GetGameTime()
}
}
}
case dota.DOTA_COMBATLOG_TYPES_DOTA_COMBATLOG_DEATH:
if le.GetIsTargetHero() && !le.GetIsTargetIllusion() {
p.manager.EventHeroDeath(
p.getCombatLogTableString("CombatLogNames", le.GetTargetName()),
p.getCombatLogTableString("CombatLogNames", le.GetAttackerName()))
}
}
If my hero was dead and I got modifier from dota_fountain -> it's respawn moment. Got to check what would be with skeleton king ultimate >_>
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As I expected: we catch DOTA_COMBATLOG_TYPES_DOTA_COMBATLOG_DEATH as wraith king dying before reborn with his ultimate. Got to dig in that direction.
Also we have problems: brewmaster, meepo, vengeful spirit. Got to check.
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Ok, just in case someone will need it: If you want to know exactly moment when someone was actually dead and goes to tavern then you need to find a moment when "deaths" counter increments.
You can track counters through Entity CDOTA_PlayerResource.m_iDeaths
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