Comments (3)
Seems your defining the attributes wrong or this is bl 3.0 method. dont think it is. But trying to set metallic and other values by using a name wont work
from blender-qmm.
- The add-on has required Blender 3.0 or later since version 1.3.0. That's why the
bl_info
is set to"blender": (3, 0, 0)
, and the featured image is labeled "Add-On for Blender 3.0+". 😉
If you want to edit the code and make it Blender 2.83 compatible, change the BSDF inputs from
# BLENDER 3.0
BSDF.inputs[6].default_value = # Metallic Value
BSDF.inputs[9].default_value = # Specular Value
BSDF.inputs[16].default_value = # IOR Value
to
# BLENDER 2.8.3
BSDF.inputs[4].default_value = # Metallic Value
BSDF.inputs[7].default_value = # Specular Value
BSDF.inputs[14].default_value = # IOR Value
-
The code in your screenshot is used to set the Viewport Display and has no effect on the rendered material.
-
The Gold, Silver, and Copper are created using different methods than Gold Fresnel, Silver Fresnel, and Copper Fresnel.
I keep the Fresnel materials in the add-on for sake of their uniqueness, and because they're useful for studying. I may remove them at some point. Probably when Blender materials get native Energy Conservation.
If you'd like to review their setup, the tutorials I followed to make both kinds are listed on the Sources page in the Wiki under The original inspiration.
from blender-qmm.
- The add-on has required Blender 3.0 or later since version 1.3.0. That's why the
bl_info
is set to"blender": (3, 0, 0)
, and the featured image is labeled "Add-On for Blender 3.0+". 😉If you want to edit the code and make it Blender 2.83 compatible, change the BSDF inputs from
# BLENDER 3.0 BSDF.inputs[6].default_value = # Metallic Value BSDF.inputs[9].default_value = # Specular Value BSDF.inputs[16].default_value = # IOR Value
to
# BLENDER 2.8.3 BSDF.inputs[4].default_value = # Metallic Value BSDF.inputs[7].default_value = # Specular Value BSDF.inputs[14].default_value = # IOR Value
- The code in your screenshot is used to set the Viewport Display and has no effect on the rendered material.
- The Gold, Silver, and Copper are created using different methods than Gold Fresnel, Silver Fresnel, and Copper Fresnel.
I keep the Fresnel materials in the add-on for sake of their uniqueness, and because they're useful for studying. I may remove them at some point. Probably when Blender materials get native Energy Conservation.
If you'd like to review their setup, the tutorials I followed to make both kinds are listed on the Sources page in the Wiki under The original inspiration.
I know that, but i did not use the asset manager part, i did not see any code which will not run in bl 2.83
I did check it now at home with 3.3 and works as you state. Nice work!
So they have added props to the material display now, i see more items being exposed under material
from blender-qmm.
Related Issues (4)
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from blender-qmm.