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This project forked from 15-466/15-466-f20-base6

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A puzzle game created for CMU's Computer Game Programming 15-466 (Fall, 2020)

Python 3.29% C++ 54.37% C 42.26% Makefile 0.07%

enviro's People

Contributors

dmcdominic avatar ixchow avatar jackajackalop avatar jianrongyu16 avatar lassyla avatar riyuki15 avatar

Watchers

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enviro's Issues

Rolled over tree

-[] Contaminated Tree (BgTile)
-[] Contaminated Protesters (BgTile)

Settings menu

Accessible from main menu, and also pause menu if we get #37 done.

Cloud transition between levels

Before a level loads, halt player input and slide clouds over to cover the level. After the new level loads, part the clouds.

Foreground Objects Classes

  • Cloud [Michelle]
  • Tree, Protestors [Jianrong]
  • Rocks [Dominic]
  • River, Pond [Michelle]
  • Barrel [Dominic]
    • Turnstile (to turn barrel) [Dominic]
  • Player [Dominic]
  • Bridge, Button [Jianrong]
  • Disposal [Alyssa]
  • Pit (that you can't walk on but objects can go on) [Dominic]
  • Railing (On the river tile) [Jianrong]

Models for OverworldNode and OverworldPath

I was thinking we could have a slightly different (e.g. faded) color for paths that you can't walk down yet (to a locked level).

An alternative to paths on the ground is that we could put a sign with an arrow pointing in the direction you can move (basically, a sign at the start/end of each path rather than a tile covering the whole path). That way we wouldn't have to do the same orientation & bending thing as the river. Either works for me though. Functionally, I'm going to make it so once you step onto a path, it will automatically move you to the next node (like in super mario bros).

Also, maybe we want a different node model for once you've beaten a level?

Ramp

If you move into it going up the ramp, you can jump over a cell. if you move into it from any other direction, you push the ramp.

Undo system

Z to undo, x to reset, undo can undo resets. Let's not do redo.

Move model loader to object constructors

Thinking this will make it a lot easier to switch models, i.e. when we need to switch between dead and alive models, rather than loading everything at once in gridloader and creating a ton of arguments.

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