Comments (1)
Hey @lolitsjoey,
sorry for the late response. You could perform some kind of raycasts and check which rays hit the object, similar to https://github.com/DLR-RM/BlenderProc/blob/main/blenderproc/python/camera/CameraValidation.py#L158. With that information you could calculate the bounding box.
Alternatively, you could also sample points on the object surface and project it into the camera plane via bproc.camera.project_points
. However, this will not consider for the object being hidden behind other objects.
from blenderproc.
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