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colour for replica-dataset about blenderproc HOT 6 CLOSED

dlr-rm avatar dlr-rm commented on May 18, 2024
colour for replica-dataset

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Comments (6)

themasterlink avatar themasterlink commented on May 18, 2024

That is true, as it stands right now, we do not support color rendering for the replica dataset.

The problem is that the replica dataset has an unusual way of loading the textures, which is hard to migrate to blender. The texture coordinates are present in the ply files, but the loader does not support the loading, so my guess would be that either a new loader has to be written or we find another way of importing them. Furthermore, are the textures compressed in a format, which is not supported by blender.

But if you find a way of importing the texture, please let us know.

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themasterlink avatar themasterlink commented on May 18, 2024

We should add this information to the example, to make this more clear.

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christian-rauch avatar christian-rauch commented on May 18, 2024

The mesh.ply file in the root of scene contains vertex colours. You can see this in MeshLab. They are far less detailed and realistic, but they would allow rendering colour images of the scene.

Do you think it's feasible to add vertex colour rendering to the renderer?

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themasterlink avatar themasterlink commented on May 18, 2024

See PR #12

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themasterlink avatar themasterlink commented on May 18, 2024

Will be added in 1.3.0:

However, only the vertex colors not the full texture support. We might add this in the future.

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themasterlink avatar themasterlink commented on May 18, 2024

Version 1.3.0 is now public -> so this is done in the material_manipulator:

With the change_to_vertex_color option in the material manipulator

"change_to_vertex_color" "The name of the vertex color layer, used for changing the material to a vertex coloring mode. Type: string"

Just execute the material manipulator after the loading to change all selected materials to vertex colour rendering -> be aware that these do not enable shading, as we are using a Background Node for the shading, which has constant lighting

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