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shadowwkl avatar shadowwkl commented on August 19, 2024 1

You can cread material add ShaderNodeBsdfDiffuse Node, and set bsdf_node.Color with color or image, like this: https://github.com/DIYer22/bpycv/blob/master/bpycv/scene_setting.py#L85

Thanks! I manage to do it. For clarification, what I do is following

material = bpy.data.materials.new("auto.background.DR")
material["is_auto"] = True
material.use_nodes = True
material.node_tree.nodes.clear()
with bpycv.activate_node_tree(material.node_tree):
image_node = bpycv.Node(
"ShaderNodeTexImage", image=bpy.data.images.load(img_path)
)
bsdf_node = bpycv.Node("ShaderNodeBsdfDiffuse")
bsdf_node.Color = image_node.Color
bpycv.Node("ShaderNodeOutputMaterial").Surface = bsdf_node.BSDF
if domain_random:
image_node.interpolation = random.choice(
["Closest", "Linear", "Cubic", "Smart"]
)
bsdf_node.Roughness = random.random()
else:
image_node.interpolation = "Linear"
bsdf_node.Roughness = 1.0
plane.data.materials.append(material)

, except
if domain_random:
image_node.interpolation = random.choice(
["Closest", "Linear", "Cubic", "Smart"]
)
bsdf_node.Roughness = random.random()
else:
image_node.interpolation = "Linear"
bsdf_node.Roughness = 1.0

from bpycv.

DIYer22 avatar DIYer22 commented on August 19, 2024

You can cread material add ShaderNodeBsdfDiffuse Node, and set bsdf_node.Color with color or image, like this: https://github.com/DIYer22/bpycv/blob/master/bpycv/scene_setting.py#L85

from bpycv.

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