Comments (5)
Could you load the obj by blender's GUI?
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Could you load the obj by blender's GUI?
Yes, I can "import" the .obj file in blender's GUI. Additionally, I also try to use the default cubic model (export as .obj) of Blender, the code still couldnt generate it in the end.
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Could you load the obj by blender's GUI?
btw, other mesh files from ycb (http://ycb-benchmarks.s3-website-us-east-1.amazonaws.com/) work fine.
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Could you load the obj by blender's GUI?
I find the problem, the size of the 3d model should be comparable with the model in ycb. Previously, those model is too large. I change the size in Blender, then the code works well.
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Not really... the object can be easily put outside of the image...
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I want to generate synthetic image where objects are in an open box/basket and the depth image contains depth information w.r.t. the box. Therefore, I want to load an open box model in it. Apparently, it doesn't work well. I was wondering, if there is a method that can firstly put a box model on the plane, then other objects falling into the box, so that the depth image contains the depth information w.r.t. both object and box?
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bpycv.add_environment_box could create a transparency box with background depth, you may refer to the source code to write you own code.
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