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DingProg avatar DingProg commented on August 17, 2024

这个头条换颜色,其实就是给原来的头发,上一层颜色而已,那么第一就需要有头发的精准区域。然后就可以参考画粉底或者口红的算法LipDraw,画上一层颜色即可。

参考部分代码如下,(不包含识别代码)

public class HairColorDraw {

   public static void draw(Canvas canvas, Path hairPath, int color, int alpha, List<MakeupHairColorAdjustUtils.PathEntity> list) {
       if (hairPath == null) return;
       if (color == -1) return;
       alpha = (int) (alpha * 0.8f + 0.5f);
       //Bitmap mask = createMask(new Path(hairPath), color, position, alpha, 8);
       drawAdjustHairColor(canvas, new Path(hairPath), color, alpha, list);
   }

   private static void drawAdjustHairColor(Canvas canvas, Path hairPath,int color, int alpha, List<MakeupHairColorAdjustUtils.PathEntity> list) {
       Paint paint = new Paint();
       canvas.saveLayerAlpha(0, 0, canvas.getWidth(), canvas.getHeight(),alpha , Canvas.ALL_SAVE_FLAG);
       paint.setStyle(Paint.Style.FILL);
       paint.setMaskFilter(new BlurMaskFilter(8, BlurMaskFilter.Blur.NORMAL));
       paint.setColor(color);
       canvas.drawPath(hairPath,paint);
       if (list == null || list.isEmpty()) {
           canvas.restore();
           return;
       }
       paint.setColor(color);
       paint.setStyle(Paint.Style.STROKE);
       paint.setAntiAlias(true);
       paint.setDither(true);
       paint.setFilterBitmap(true);
       paint.setStrokeWidth(15);
       paint.setStrokeJoin(Paint.Join.ROUND);
       paint.setStrokeCap(Paint.Cap.ROUND);

       for (MakeupHairColorAdjustUtils.PathEntity pathEntity : list) {
           paint.setStrokeWidth(pathEntity.paintSize);
           if(pathEntity.isEraserPath){
               paint.setColor(Color.TRANSPARENT);
               paint.setMaskFilter(null);
           }else{
               paint.setColor(color);
               paint.setMaskFilter(new BlurMaskFilter(8, BlurMaskFilter.Blur.NORMAL));
           }
           paint.setXfermode(pathEntity.isEraserPath ?  new PorterDuffXfermode(PorterDuff.Mode.SRC_OUT)
                   : new PorterDuffXfermode(PorterDuff.Mode.DST_OVER));
           canvas.drawPath(pathEntity.path,paint);
       }
       canvas.restore();
   }

   private static Bitmap createMask(final Path path, int color, @Nullable PointF position, int alpha, int blur_radius) {
       if (path == null || path.isEmpty())
           return null;

       RectF bounds = new RectF();
       path.computeBounds(bounds, true);

       int width = (int) bounds.width();
       int height = (int) bounds.height();
       if (width == 0 || height == 0) return null;
       Bitmap bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);  // mutable
       Canvas canvas = new Canvas(bitmap);
       canvas.drawColor(Color.TRANSPARENT);
       Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
       paint.setMaskFilter(new BlurMaskFilter(blur_radius, BlurMaskFilter.Blur.NORMAL));
       paint.setColor(color);
       paint.setAlpha(alpha);
       paint.setStyle(Paint.Style.FILL);
       path.offset(-bounds.left, -bounds.top);
       canvas.drawPath(path, paint);
       if (position != null) {
           position.x = bounds.left;
           position.y = bounds.top;
       }
       return bitmap;
   }
}

from makeup.

pawaom avatar pawaom commented on August 17, 2024

thanks for your reply but my problem is how can we find the "precise area of ​​hair"

i found another code

https://github.com/crownyoung0303/Hairstyle-Simulation

however it uses NDK , can you please include this in your project with pre build ".SO" files

can you please help with this

thanks

from makeup.

DingProg avatar DingProg commented on August 17, 2024

本Project 仅仅是Demo,不是实际可使用的Project。 目前暂时没时间,考虑去做这么一个功能。

推荐的方式,你识别到目标区域,上颜色就OK。识别区域暂时也不是我研究的范围,所以很抱歉!暂时不会提供支持。

from makeup.

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