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dimok789 avatar dimok789 commented on May 13, 2024 1

Don't think this has anything to do with the HBL

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CreeperMario avatar CreeperMario commented on May 13, 2024

Weird... is the Homebrew Launcher .elf file stored on your Wii U's SD Card in the correct location?

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markcoker avatar markcoker commented on May 13, 2024

I believe so /wiiu/apps/homebrew_launcher/homebrew_launcher.elf

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CreeperMario avatar CreeperMario commented on May 13, 2024

You said that you tried using http://loadiine.ovh. Does http://wj44.ml/k1/payload.php?sysver=550 work?

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markcoker avatar markcoker commented on May 13, 2024

that link seems to complete successfully, then returns to home menu. Should i again run it? will that complete install? (sorry not sure of the process if the loader should launch, or if this is purely diagnostic)

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CreeperMario avatar CreeperMario commented on May 13, 2024

My bad... that link is purely the kernel exploit, HBL is not yet installed. You will need to run two addresses in the browser:

  1. http://wj44.ml/k1/payload.php?sysver=550 - This is the kernel exploit that allows higher-level code to run on the Wii U
  2. http://wj44.ml/launcher/payload.php?sysver=550 - Now that we have kernel access, we can hijack Mii Maker and install HBL.

BTW Once you get HBL installed, you can run it by simply opening Mii Maker. You can do this until you either restart your console or open System Settings.

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markcoker avatar markcoker commented on May 13, 2024

OK, cleared data then completed 1 & 2 failed to go past video, the loading symbol froze.

Am i right to assume 1 doesn't use SD, it just loads payload -> heap. Then two loads from SD card the launcher?

Just wondering if there is an image i could dd onto SD card to test and ensure everything is correct on SD card?

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CreeperMario avatar CreeperMario commented on May 13, 2024

Actually, if it is a problem with your SD Card, you should be seeing an error along the lines of "FSGetMountSource Failed". If it failed to go past the video player, then the HBL installer payload was never even launched.

You are correct that payload 1 does not use the SD Card at all. Payload 2, however, doesn't directly use the SD Card. Payload 2 injects code into the bootloader of Mii Maker that loads homebrew_launcher.elf. The payload then actually launches Mii Maker for you.

I just realised your original question, you were trying to load the payload.php file from your own server, and it gave you an error. That is because your web server isn't set up with a PHP interpreter, and so the Wii U thinks that it needs to download the file. PHP is completely server-side, to the conversion to MP4 format happes on your web server, and that can't happen without a PHP server. Try hosting using XAMPP, it includes a PHP interpreter.

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markcoker avatar markcoker commented on May 13, 2024

Thanks for that information, that helps a lot to understand the process more.

i have tried both my server on the internet and a local server (not XAMPP but is basicly the same kind of setup). PHP is working e.g. display's information, but it makes sense that the initial problem exists in the generation/delivery of video file. I expect the same problem will occur in any case of not getting to the point of loading homebrew_launcher.elf.

Maybe this could possibly be a case of the connection timing out? (Though i wouldn't expect the local version to timeout). Ill do further testing and report back but if you have any more idea's that would be great!

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CreeperMario avatar CreeperMario commented on May 13, 2024

I would expect online links to time out sometimes, but offline links have never timed out for me (sometimes the video gets corrupted on the way to my console, and it causes a crash, but rebooting and trying again always works for me). Of course, the main factor for browserhax (the MP4 exploit) is connection speed, as the console may try to execute the code before it has finished downloading it. (Think of how YouTube works, it starts playing the video after a few seconds of it has been downloaded, and keeps streaming the video in the background while it is played on your computer. The Wii U may try to do this as well, resulting in a crash.)

Just remember that most Wii U hacks are still experimental. Some things work 100% of the time (Cafiine), some things work most of the time (Kernel Exploit) and some things just don't work at all sometimes (TCP Gecko .NET). Everyone will have different results, and there are hundreds of factors involved in getting something of this scale to work.

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CreeperMario avatar CreeperMario commented on May 13, 2024

If http://wj44.ml doesn't work, there is a list of other web-based hosts here. At least one of them is bound to work (unless your internet connection is too slow, which I doubt in today's day and age.)

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