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AJenbo avatar AJenbo commented on April 28, 2024

Any chance you could record this?

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CubeTheThird avatar CubeTheThird commented on April 28, 2024

Following is a clip (had to zip to attach):

2019-03-27 22-18-48.zip

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AJenbo avatar AJenbo commented on April 28, 2024

I don't have the best of audio setups here, but he original appears to have a similar echo:
https://www.youtube.com/watch?v=kUG9Lj8Btco

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CubeTheThird avatar CubeTheThird commented on April 28, 2024

I've uploaded a couple samples to youtube. First is the Original Diablo on Windows (no video with it). Second is Diablo/DevilutionX on Linux. For some reason the volume on the latter is about 30% higher, but I find the echo there is much more choppy. I'm starting to wonder if it's just my imagination though.

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AJenbo avatar AJenbo commented on April 28, 2024

Har to tell, the volume definitly seams higher on the DevilutionX video for what ever reason. It not unthinkable that there are still some scaling issues in relation to the implementationthat of spatial sound, even at 100% volume. There are probably also less limitations on simulations sounds then in the original. The original seams to have a limit of either 8 (definatly in some cases) or infinit (depending on the direct sound implementation, not real number is given, but probably it's also 8). Here DevilutionX has a limit of 24 sounds (adjustable via ini). I will try to dig a bit deeper in to this once I get to work on the volume scaling. Thanks for reporting and uploading the samples.

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AJenbo avatar AJenbo commented on April 28, 2024

@CubeTheThird Could you please build the latest code from source and see if the issue is still pressent?

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CubeTheThird avatar CubeTheThird commented on April 28, 2024

It would seem the situation is much improved. The volume level appears to be normalized, and the weird echo is no longer happening.
That being said, I'm finding there a sort of delayed echo that's sometimes happening. I will need to test though to make sure it isn't present on the original version.

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CubeTheThird avatar CubeTheThird commented on April 28, 2024

I was unable to recreate the new version in the original Diablo. A recording of the problem can be seen here.
In short, there is a delayed echo that is now happening, which also doesn't appear to follow the stereo positioning properly.

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AJenbo avatar AJenbo commented on April 28, 2024

Unfortunately the audio quality is very different from the different recordings and the conditions aren't identical making it very hard to tell what the difference is if any. My main suspicion would be the the differences lies in the amount of simultaneous sounds we allow.

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AJenbo avatar AJenbo commented on April 28, 2024

It could also be directly related to #252

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CubeTheThird avatar CubeTheThird commented on April 28, 2024

Now that I've got my save file working, I can confirm that these issues are no longer present in release version 0.4.0

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AJenbo avatar AJenbo commented on April 28, 2024

Cool thanks 😊

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