Comments (5)
You need to clear out your build folder to remove your previous 64bit CMake setup (make clean
does not do this as it is a process after CMake), what you are building here appears to be a hybrid of 64 and 32bit and so the compile fails.
Note we also have pre-build Linux versions: https://github.com/diasurgical/devilutionX/releases
from devilutionx.
thanks for the help, but here's what i have now:
crashlog3.txt
it seems it cannot find sdl2 now ?
from devilutionx.
You installed the 32bit version of SDL but ran the cmake command for configuring the 64bit build.
Notice this in the log:
CMake Warning at CMakeLists.txt:55 (message):
Not 32-bit, highly experimental!
from devilutionx.
yes, i just noticed this, but you replied faster..
it built the 32bit version fine
my bad, apologies.
from devilutionx.
no worries
from devilutionx.
Related Issues (20)
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- [Issue Report]: HOT 3
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- [Issue Report]: Game crashes when creating a new character
- [Issue Report]: How to select active magic spell? HOT 3
- [Issue Report]: stuttering sound after console standby HOT 6
- [Feature Request]: semitransparent overlay map HOT 2
- [Issue Report]: Cannot get gold from stash HOT 11
- [Issue Report]: Inventory pickup tiny issue HOT 1
- [Feature Request]: [android] option to modify GUI joystick/buttons (e.g. make partially transparent/relocate on screen or shrink) HOT 5
- [Issue Report]: Griswold’s stone disappears if placed in the stash HOT 1
- [Feature Request]: A way to skip cinematics on Switch HOT 1
- [Issue Report]: Auric amulet doesn’t seems to work HOT 2
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- [Issue Report]: org.devilutionx file folder not visible in Android/data HOT 2
- [Issue Report]: Na-Krul error message HOT 2
- [Feature Suggestion]: LAN between Single Player characters, or "Open Multiplayer" HOT 8
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