Comments (22)
Same thing happened on Arch-Bishop Lazarus, his line plays and then the unique monsters just stare at my character but don't attack.
I think this is the save file in which it happened.
save.zip
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If one is that some monsters don't attack and the other one is that the game crashes when you mean monsters then they should be separate issues.
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Can now confirm that it broke between Devilution 0.4 and 0.5. Going to try and fix it now :)
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@predator8bit here is a new test build that hopefully solves the issues, not that you can still not interrupt a dialog, but the game now thinks that the dialog ended instantly instead of ever ending.
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Warlord of Blood attacks with the provided patched devilutionx. This save is right in front of the room where the Warlord is.
warlord.zip
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I saved just before a crash here, and the save loads nicely. The previous one only worked if I created a new game with the character and then loaded into the game.
Something fishy is going on with the firemage projectiles, the sound effect repeats when going through walls and in some cases they damage through walls ( I can't remember if this is vanilla behaviour or not).
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I'm confused, when is your game crashing? Maybe you have posted this in the wrong issue?
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At archbishop lazarus, I started a new game and confirmed it again, during fights with the firemages the game crashes, maybe I should create a separate issue.
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Yeah, I just couldn't get to the archbishop to replicate the standing still issue.
Also in the first run interestingly Gharbad the Weak didn't stall like the other unique monsters with text, he attacked right after his dialog finished.
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It looks like this is actually an upstream issue. Could you test to see if the present is also present in the devilution releases to help pinpoint the issue?
https://github.com/diasurgical/devilution/releases
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Sorry but I don't have any Windows PCs in the household, so I can't really test it on that platform.
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Fair enough, it runs in Wine (except that the menu is black, but just hit enter a few times to load the first save game), but I can understand if you don't want to go down the path of having to install it.
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For me the black screen is non responsive, no menu sounds and no matter what button I press nothing happens. I have to kill the process manually when running through wine (it is wine 4.2).
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I hear that the game totally broke in some of the latest versions of Wine. I'm using wine-3.0.3
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Related to this issue I think, is that when I talked to Pepin the healer after completing the Black mushroom part of the "Magic Mushroom" quest, the first monster I killed didn't drop the quest item "Monster Brain" so I wasn't able to return that to Pepin and complete the quest.
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Ok, please report this as a separate issue.
My find for the warlord turned out to be a false positive, I was testing with your save game and Lazurus thinking it was the same issue, but it turned out to be specific for Lazurus. Could you provide a save game that shows the issue with the Warlord? I realize that I may take some time to do, but it would be a big help.
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MAI_Warlord is now bin exact but was likely not the cause of the issue.
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No biggie, I'm always up for a new run. :)
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Cool, now that Lazarus is fixed it reveals that he actually does get stuck because of the issue with audio dialogs. I expect that this is actually also why you don't get the monster brain and why the Warloard doesn't attack. Fixing the audio is part of the goal for 0.2.0 so probably by then all 3 issues should be fixed.
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Man, got to the quest and I can't replicate the issue now the monster dropped the brain. (I didn't use the patched devilutionx when trying so it must've been a different issue or I simply missed the drop the last time.)
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Here is a save in front of the portal to Lazarus, for future testing. He works as well with this patched version.
lazarus.zip
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This is now fixed in the latest build, feel free to get from the build server to test it:
https://circleci.com/gh/diasurgical/devilutionX/47#artifacts/containers/0
(devilutionx_linux_x86)
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Related Issues (20)
- [Feature Request]: A way to skip cinematics on Switch HOT 1
- [Issue Report]: Auric amulet doesn’t seems to work HOT 2
- [Feature Request]: Move stash pages
- [Issue Report]: org.devilutionx file folder not visible in Android/data HOT 2
- [Issue Report]: Na-Krul error message HOT 2
- [Feature Suggestion]: LAN between Single Player characters, or "Open Multiplayer" HOT 8
- [Issue Report]: Celia "link" showing after the end of the quest (Hellfire) HOT 1
- [Issue Report]: crash on startup custscene HOT 6
- Windows: Audio distortion when running in the background of other games HOT 11
- [Feature Request]: support .mpq mods HOT 4
- [Issue Report]: Bug hole in textures (Hellfire) HOT 1
- [Feature Request]: Stash objects “center of gravity”
- [Issue Report]: New entrances/exits to the Labyrinth open in the city before they are discovered HOT 1
- [Feature Request]: Editing the interface on touch devices HOT 8
- [Issue Report]: Small errors in the operation of the map [1.6.0-dev-debug] HOT 3
- [Issue Report]: Lazarus starting sequence issues HOT 16
- [Issue Report]: Inventory problems HOT 1
- [Issue Report]: Inventory bug [1.6.0-dev] HOT 2
- [Issue Report]: Changing Item Parameters [1.6.0-dev] HOT 3
- [Issue Report]: Full screen option on Nintendo Switch HOT 5
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