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AJenbo avatar AJenbo commented on April 29, 2024

We do currently have some memory leaks in the engine. Especially things are often not unloaded in some places; like audio handling and video loading. I don't think anyone has tested Devilution for 6 hours continuously so that might be a bit of a feat 😄 Did you happen to check the actual memory usage at the time?

For now, restarting the game every 5 hours should work, I will add this to the release notes. Do you remember what specifically was happening at that point in the game (where you enter the level, did you find a new item, etc?

If you want to look into solving some of the issues the debug build does a pretty good job of listing some of the leaks when the games exits, so it should fairly straight forward to start chipping away at.

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predator8bit avatar predator8bit commented on April 29, 2024

I was on level 10, I think actually in combat killing something. The game looked like hitting the 32bit memory usage limit to me, around 3gigs of memory used when this happened.

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predator8bit avatar predator8bit commented on April 29, 2024

Now it just crashed silently, my system monitor says it is still using 2.9gigs of memory.

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AJenbo avatar AJenbo commented on April 29, 2024

@predator8bit please try out the latest release, it should have fixed most of the leaks.

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