Comments (3)
Good day @sskras I am not sure why I am just seeing this now. Thank you for the open issue.
These links are usefull actually.
It's been a few years since I have written anything in C so I think this will be a bit of fun. I will keep this open for a bit.
The problem is that the wrappers are probably compatible with windows and my objective is to be able to use the code in any platform.
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In regards to SDL vs OGL, SDL can give you a OGL context and it's probably the right solution for input and window management any easy so go with that, and if at some point you find a good feature that can only be achieved with OGL you can start rewriting that part for it.
In any case you would be bending OGL to your task since it's not targeted at 2d sprite games so probably it would also be easier to do things in SDL. This is probably also why you see a pattern of projects ending once they go down that route
from devilutionx.
We have this in SDL2 already .
This will be completel soon.
Cheers
from devilutionx.
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