Comments (1)
Some of this points are already implemented, but I'll close this issue and you can re-open them one by one instead of all of them in one big list. I won't implement all you are proposing here but it would be nice to keep it documented in case it gets implemented eventually. Thanks!
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Related Issues (20)
- Unique numeric ID for DialogicCharacter resources HOT 5
- Not able to play the timeline in-game more than once HOT 12
- Background Transition Blurry (Linear Filtering) HOT 4
- Typo with a printed error
- Custom fixed time pause characters HOT 1
- "This is a fallback bubble..." Tooltip appearing for one frame before dialogue actually starts. HOT 6
- [Dialogic] Unable to identify PortraitAnimation based on string 'fade up in'. HOT 1
- Android export cannot advance dialog HOT 1
- Custom information on characters HOT 7
- Out of bounds get index '-1' (on base: 'Array')
- Lag spike the first time I start a timeline with a portrait. HOT 2
- Godot 4.3 Resource icons! HOT 4
- Text Editor autocomplete problem
- Changing letter speed in code doesn't work HOT 1
- Dialogic.Audio.base_music_player.volume_db = new value does not work anymore HOT 2
- Startup loading improvement
- Dialogic Issue: Invalid call. Nonexistent function 'get_local_portrait_' in base 'Control (DialogicNode_PortraidContainer)'. HOT 3
- Creating a custom style breaks the dialog HOT 7
- Extreme zoom when trying to create new portrait HOT 1
- Timeline crashes in between condition and choice on End Branch event HOT 4
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