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Dhimitri Mano's Projects

342-1-library icon 342-1-library

Implements a Library object, which holds "book" strings, in C++.

342-2-timespan icon 342-2-timespan

Implements a TimeSpan object, which represents a specific amount of time, in C++.

342-3-maze icon 342-3-maze

Implements a Maze object, which holds mazes and checks if they can be solved, in C++.

342-4-skiplist icon 342-4-skiplist

Implements a SkipList object, a data structure made of multiple linked lists progressively holding more objects, in C++.

342-5-banking icon 342-5-banking

Implements a Bank object, which calls on other objects to store and manipulate money accounts, in C++.

343-1-svg icon 343-1-svg

Implements an SVG generator object, which creates an SVG file from an input file's instructions, in C++.

343-2-autocomplete icon 343-2-autocomplete

Implements an Autocomplete object, which takes an input string and returns completed strings ordered by frequency, in C++.

343-3-graph icon 343-3-graph

Implements a Graph object, which creates a graph from an input file and uses several graph algorithms, in C++.

343-4-movie icon 343-4-movie

Implements a MovieStore object, which sorts and rents out different movies based on an input file of transactions, in C++.

farming-in-the-jefferson-years icon farming-in-the-jefferson-years

Farming In The Jefferson Years, also known as just "Farm Game," was a farming simulator that my US History teacher made, and the first game I coded individually in Java. Since it is my first game, it was bound to be coded horribly from the very start. However, it works, and that's all that mattered back in the Jefferson Years.

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