Comments (3)
Hm, I'm not running into this crash on the latest master branch.
System.ExecutionEngineException suggests that some internal data is becoming corrupted during runtime.
As the comment above those lines mentions, the point of...
factsPanel.Visible = true;
factsPanel.Visible = false;
...is to initialize the factsListView so that it doesn't lock up the render thread when first displaying all of its items (as quest facts can add up to thousands upon thousands of items). I'll look into implementing virtualization for that ListView as a more solid solution.
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Basic virtualization has been implemented & the previously mentioned lines commented out. Please test these changes and let me know if they resolve this issue.
from cybercat-simplegui.
Basic virtualization has been implemented & the previously mentioned lines commented out. Please test these changes and let me know if they resolve this issue.
This fixed the issue! Very nice
from cybercat-simplegui.
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