Comments (2)
nothing when testing in DeveloppeurPascal/Sporgloo game, not sure this issue is still relevant
from socket-messaging-library.
Memory usage seems to be good in normal use, the listening TSocket server stay when closing the server class by closing the program (the thread don't have the time to close properly or something like that). Have to check on real case use.
from socket-messaging-library.
Related Issues (20)
- broadcast messages seems to crash when some clients are disconnected or closed the connexion on Linux server
- ajouter un event au niveau du client avec l'intervalle de temps entre deux appels
- ajouter un event au niveau du serveur avec l'intervalle de temps entre deux appels
- ajouter un event au niveau du client connecté avec l'intervalle de temps entre deux appels
- How to 'Correctly' Close a Connection HOT 3
- Revoir l'arborescence du dépôt de code pour uniformiser mes librairies HOT 1
- add a ./docs folder with a PasDoc or HelpNDoc documentation and activate a GitHub Pages hosting over a developpeur-pascal.fr subdomain
- add or update a project page on developpeur-pascal.fr blog for this repository
- remplacer les TODO (README ou autres) par des tickets sur le dépôt de code HOT 1
- mettre à niveau les README FR/EN avec changement de licence, infos sponsoring, docs Delphi, dépendances du dépôt, ...
- add a "compatibility" topic in README files
- ajouter un paramétrage du temps d'attente au niveau des serveurs et clients
- add a lock around Socket.Send function to limit risk in multi threading context
- ajouter des points d'entrée permettant de chiffrer/déchiffrer les messages envoyés/reçus
- implémenter un système de dump activable en global ou sur chaque thread
- add an onListenError event in the serveur loop
- intercepter les exceptions dans les TParallel.For()
- verrou "self" au lieu de "fsocket" entrainant des blocages
- add a Close() method on clients
- add a Close() method on servers
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from socket-messaging-library.