Comments (4)
Yep, this is on my mental list. I don’t have a gamepad currently but was planning to get one to implement this unless someone beats me to it!
Original game has support for joysticks, so it should be a simple ish matter of hooking up gamepad input to the original joystick stubs
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I've played Carmageddon with many controllers over the years. It fully supports proper analogue steering and acceleration. One of my happiest times playing this was with a steering wheel and pedals years ago. Used to be great fun for hurtling around.
You can map most functions to the buttons as memory serves, if you had enough buttons you rarely needed the keyboard during play.
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I haven't personally played Carmageddon 1 with a joystick before, but I wonder how the game originally handled a joystick? Is it only the various keyboard button commands mapped to a joystick, or was it more fancy like 360 degree movement comparable to the analogue stick on an Xbox gamepad instead of just left, right, reverse and forward?
This might sound like a dumb question but way back then in the late 90s I barely touched any kind of relevant joysticks or gamepads for PCs (keyboard & mouse only back then).
If Carmageddon 1 supported 360 degree movement in its code, this could be very beneficial for modern Xbox gamepads.
from dethrace.
Way back when I purchased an original carmageddon copy in a box it actually came with a free pc controller! From memory it was very similar to sega mega drive/genesis type controllers. It was fairly cheap being free, and I don't remember using it much, preferring the keyboard.
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Related Issues (20)
- Segfault when running dethrace with --enable-diagnostics
- Buffer overflow read when entering water in cockpit view HOT 1
- Audio is not cleaned up on shutdown
- [github-actions-build] Couldn't open keymap file HOT 5
- Look at setup-sdl in the build pipeline
- Cannot run 2 dethrace instances in multiplayer mode on same pc HOT 6
- Car icons are drawn wrong in race synchronization menu in hires mode
- Audio is very high in general compared to everything else HOT 2
- Feature Request: Fullscreen on startup / -f for fullscreen HOT 4
- Feature Request: Even higher resolutions than 640x480
- Feature Request: Widescreen support
- Render glitches while in in-car view
- Cannot start dethrace from terminal (Windows) HOT 4
- Improve support for the Brazilian Portuguese version HOT 4
- Rear view mirror in cockpit mode is not implemented HOT 10
- Issue/fix: IRandomBetween() not working properly on Win32/x86 HOT 2
- FreeBSD compilation fixes HOT 7
- Cannot steal cars with strength rating 5
- Start in little window HOT 13
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