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backpackonchest's Issues

Force Walk after getting out of vehicle

Reported by Bagellord on the Steam Workshop:

Hey - noticed an odd issue the other night. I had a mission where we started off in freefall, and used the mission editor module to put the backpacks on chest then added a parachute using the module. Everything was fine and dandy when we got to the ground - ditched our reserve chutes and put the backpacks on our backs, but when we got into a vehicle and then back out, it thought the pack was on front again and forced us to walk slow. Had to switch backpack to chest, then back off again. This occurred even if you didn't have have a pack when you got into a vehicle.

Corresponding Video:
https://www.youtube.com/watch?v=BGF1vUYMr1o

Backpack on Chest nach Respawn

wie sollte es sich verhalten
Ich packe mein Backpack on Chest, respawne und kann dann mein Backpack wieder auf den Rücken packen.
wie verhält es sich im Moment
Ich packe mein Backpack on Chest, respawne und mein Backpack on Chest ist weg.
Rahmenbedingungen
Normaler Schlachtbetrieb, wiederholbar.
(4.) Schritte zur Reproduktion
Backpack on Chest,
ein zweiten Rucksack anziehen,
Respawnen,
Rucksack on Chest weg.
(5.) Mögliche Lösung
Beim Respawn checken ob ein Backpack on Chest ist, wenn ja dann zwischenspeichern
und dann beim spawnen dem Soldaten wieder geben.

Unable to swap backpacks using ACE interaction menu, whilst swimming

I used to be able to swap backpacks whilst swimming ( as shown here ) but this option is no longer available.

Steps to recreate. Placed rifleman, a backpack and parachute in editor. In single player - pick up backpack, using ace self action place backpack on chest, pick up parachute. Swap option is available.

Move into shallow water... swap option still available.

Move into deeper water... only self action available for equipment is attach item. the swap action is no longer there.

[By the way - thank you for your work!]

Handle TFAR Radios

Keeping the Settings of TFAR Backpack Radios after putting it on your chest and back

Script error and duplication of backpack, if it contains a side arm

Mods: @ace, @cba_a3, @backpackOnChest

Mission:
Vanilla unit: with an empty backpack
Weapons crate containing a pistol

Bug:
Launch mission, go to the crate and place the pistol in the backpack
Select "put back pack on chest"

There is a script error and the backpack is duplicated

17:54:21 Error in expression <0;
if (isClass (configFile>>"CfgWeapons">> _item >> "ItemInfo")) then {
_itemMas>
17:54:21 Error position: <>> _item >> "ItemInfo")) then {
_itemMas>
17:54:21 Error >>: Type Array, expected String
17:54:21 File zade_boc\functions\commands\fn_canAddItemToChestpack.sqf..., line 24

Handle backpack in backpacks

Requested by Crielaard in the BI Forums:

Hi Zade. We use your mod ever since it exists. But what we now start to notice is that backpack put in backpacks are not being saved. I've been dashing through your code but since you know it like the back of your hand I figured it would be easier to just tell you here.
On a next update, can you check if you can fix this issue.

This code snippet could help you in the right direction:
(unitBackpack myguy) addBackpackCargoGlobal ["myextrabackpack_classname",1];

Obvious question:
Why are you putting a backpack in a backpack!?
Answer:
Simple, When parachuting into the AO you take a large backpack with all your junk. You want to use a smaller pack to take what you need for an assault and leave you large backpack in your harbour area.

forceWalk Compability with ACE

Player is able to sprint with a chestpack after picking up a box (ace sets forceWalk) and releasing it again (ace resets forceWalk).

Reported by [VTR]KiDo on the Steam Workshop

Dupe of backpack and error occurs if it contains weapons

Take backpack.
Put pistol/rifle/launcher in it and try to swap.
Error will pop up and second backpack appears.

12:35:55 Error >>: Type Array, expected String
12:35:55 File \zade_boc\functions\commands\fn_canAddItemToChestpack.sqf [zade_..., line 24
12:35:55 Error in expression <0;
if (isClass (configFile>>"CfgWeapons">> _item >> "ItemInfo")) then {
_itemMas>
12:35:55 Error position: <>> _item >> "ItemInfo")) then {
itemMas>
12:35:55 File \zade_boc\functions\commands\fn_canAddItemToChestpack.sqf [zade
..., line 24

Secondary muzzle mags now return [] even if no mags exist. So it should be handled as regular mags.

P.S. There is also new command introduced in 1.94
https://community.bistudio.com/wiki/addWeaponWithAttachmentsCargoGlobal

Make a non ace compatibility mod possible

I got a lot of requests for a non ace version, which I probably will never do, but making the BOC functions work without ACE should be pretty easy. Then someone motivated enough can make a mod which just adds actions (or any other form for the user to use BOC) and use BOC as a dependency.

In order to make this possible the following things have to happen:

  • Use forceWalk as a fallback for all occurrences of ace_common_fnc_statusEffect_set
  • Remove ace from required addons
  • Remove ace as dependency from steam

Static Weapon Ammo

Static Weapon Ammo isn't handled at the moment. That means, that you can make a empty static weapon full again, by putting it on your chest an back.

BackpackonChest remains after death

When dying with BackpackonChest and respawning, there`s no BackpackonChest after respawn (OK) but in ACE3 Menu you can "Switch Backpacks" and then suddenly the Backpack which was on Chest before death reappears.... sometimes the invisible Backpack after respawn prevents from running too!

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