Comments (9)
It's similar, the RPG map auto-tiling could be some "generate many rules at once" system, but it also should work in real Tile layers, not auto-layers (ie. tiles in Tile layers should update as you paint, like in Tiled for example)
Also, you could replicate a full auto-tiling setup using rules, but this would require many many rules to do so. Users would probably get bored after the second set 😄
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Big +1 to this, or to having "template" rulesets for all the common tilesets. There is a lot of initial time cost to setting up standard autotiling rules that I know a ton of other users are also going to have to individually replicate.
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If I may ask, doesn't the rule based tiles fill the use case for this or am I mistaken?
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Ah, that is what I was curious about. I know I am using the tiling rules rn to replicate the behavior and while I love the control it offers you do have to define quite a few rules to replicate that functionality. Though being able to mirror rules is a life saver there as it helps a lot.
Thank you for answering my question!
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Hello,
Is that still an upcoming feature ?
It is set for the 1.0 milestone but it is not there yet.
It's really hard to build a regular top-down 16-tiles ruleset currently. Is there any "template" someone could share ?
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Waiting for this too!
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Considering how non-existent the documentation for the rules are, this feature would help quite a bit.
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The first link for the godot recipes stopped working. Here's the new working link: https://kidscancode.org/godot_recipes/3.x/2d/autotile_intro/
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Done in 1.2.0, through the new Assistant
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Related Issues (20)
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