Comments (3)
With version 2 and the animation option did I had another idea: Pre-made text-effects/animations.
The idea would be to offer something like <RAINBOW1>
or the &u
colour but differently.
For the rainbow one could the text just cycle through a smooth rainbow gradient compared to &u
's more simple system.
Or perhaps even have a gradient going through the text that is animated? Like what you can see in scoreboard plugins being showcased...
Of course this would add more complexity to how the plugin should handle the text and all...
from decentholograms.
Thank you very much for your suggestions, I sure will consider adding these features. I'm currently working on a big update that's dropping very soon so I will implement some of these suggestions in that update.
1. Relative coordinates support for move
This is overall a good idea and I will implement that in the upcoming update.
2. JSON text for quick actions (add line, set line, etc.)
I actually already thought about that but I will add that later.
3. Better command syntax
Now, let me explain the command syntax. The reason for various subcommands is that there is just too many, even similar commands for holograms and lines. I haven't found any better solution for differentiating them yet. But I will add some shortcuts for heavily used commands like /dh create example
instead of /dh holo create example
.
from decentholograms.
I close this as most if not all suggestions have been implemented. If some aren't added yet, let me know and I re-open.
from decentholograms.
Related Issues (20)
- java.lang.NullPointerException: Cannot invoke "eu.decentsoftware.holograms.api.utils.reflect.ReflectField.getValue(Object)" because "eu.decentsoftware.holograms.api.nms.NMS.PLAYER_CONNECTION_NETWORK_MANAGER_FIELD" is null HOT 8
- Loading Denizen placeholder cause async issue HOT 4
- Use the "Display Entity" for holograms HOT 1
- Icon with custom model data API
- Custom Inventories / Renamed Chests spawn hologram with custom name above chest HOT 2
- When allowing placeholders within animations, formatting code within gradients will have no effect. HOT 2
- Per Player Hologram Toggle HOT 1
- NoSuchMethodError when getting string from PLAYER_HEAD with skin through HologramItem.fromItemStack() HOT 4
- Could not find artifact de.tr7zw:item-nbt-api:pom:2.12.1 in spigot-repo HOT 10
- 'Do you have DecentHolograms plugin installed?' Wouldn't you always have the plugin installed in this scenario? HOT 2
- java.lang.NoClassDefFoundError: eu.decentsoftware.holograms.api.DHAPI HOT 2
- 1.20.4 support HOT 1
- Players using riptide crash into armor stands
- ICONs not updating when using placeholder HOT 1
- Skulls with texture set with setOwnerProfile and Bukkit.createProfile will not be shown HOT 3
- Legacy Support HOT 7
- dssa HOT 1
- Can't retrieve skull texture in 1.20.4
- Allow {damage} to be shortened parsed.
- {damage} display is incorrect
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from decentholograms.