Comments (1)
I've started a branch for this here https://github.com/DBraun/DawDreamer/tree/multithread-001
So far it adds a tests/test_multithread.py
and sets up the Visual Studio Project to debug the python code. You can put breakpoints in the C++ code too.
- Build on the command line in an x64 Native Tools for Visual Studio 2022 prompt:
msbuild Builds/VisualStudio2022/DawDreamer.sln /property:Configuration=Debug
- Then make PythonApplication1 the startup project:
- Then customize the path to the
tests/test_multithread.py
- Then press F5 to launch the debugger
So far I haven't gotten it to work with various attempts:
py::call_guard<py::gil_scoped_release>()
with render in source.cpp- Having RenderEngine inherit juce::Thread
- Having RenderEngine inherit juce::AudioAppComponent
- Having a new class that inherits AudioAppComponent and having RenderEngine create and destroy it on each render
- Various hacky things with
juce::MessageManager::getInstance()->setCurrentThreadAsMessageThread()
from dawdreamer.
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