Comments (2)
Thanks for reporting this. It does seem to be the left click dragging which is causing the problem.
I'm setting the tile to both not hidden and flagged after dragging over a flag, which is contradictory. Revealed Tiles next to these broken flags don't count the flag and so appear to be invalid.
I've push a new release which I hope fixes the problem.
Let me know.
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clickdragging is indeed fixed.
just encountered another bug but i cannot reproduce what caused it, changing minecount didnt remove invalid state, un-numbering the cell in question just said another cell was the problem, un-flagging with rightclick and reflagging DID fix it. im 99% sure it was not a miscount or false setup by me.
i also think i occasionally encountered this bug long before the "invalid tile at x/y" update
....(13,1) has an invalid value Board.js:309
the board is 100% correct, same hash when i rebuild it from scratch without the invalid value error in console
maybe its a mixture of mousewheel, left click, and build mode problems (build mode was off) , hopefully not a "dragged too fast"
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Related Issues (12)
- making inputs a little easier in Analysis mode HOT 3
- [Board solver] Error: Uncaught (in promise) TypeError: commonClears is null HOT 1
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- showSaveFilePicker not supported in Firefox HOT 3
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- The site is unplayable on mobile HOT 2
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