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Hi there 👋

I am an author and generalist software engineer with interests in Video Games (and their engines), Programming language Compiler and Virtual Machines, WebAssembly and UI framework engineering.

  • 🔭 I’m currently working on zflow, a library and runtime for developing no-code platforms based on Flow-Based Programming concepts.
  • 🌱 I’m currently learning Advanced Design and Implementation of Virtual Machines by Xiao-Feng Li
  • 👯 I’m looking to collaborate on exciting projects
  • 💬 Ask me about WebAssembly & No-Code
  • ⚡ Fun fact: I love Coffee, Anime.

'Damilare Darmie Akinlaja's Projects

mint icon mint

A framework/renderer agnostic Minimal UI interface library for Haxe.

monocle icon monocle

A silky, tactile browser-based ebook reader.

monoexport icon monoexport

Generate code used to launch a haxe executable from a c++ application

moondroid icon moondroid

Develop Android apps with MoonScript and LuaJ

moonflo icon moonflo

A direct port of NoFlo FBP runtime environment to MoonScript

moonscript icon moonscript

:crescent_moon: A language that compiles to Lua

moosie icon moosie

MoonScript Runtime + LuaViewSDK experiment.

mozaik icon mozaik

Mozaïk is a tool based on nodejs / react / d3 / stylus to easily craft beautiful dashboards.

nanovg icon nanovg

Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.

nlua icon nlua

NLua is the bind between Lua world and the .NET world.

node-ticket-manager icon node-ticket-manager

a simple ticket system contians a centeral ticket dispatcher and distributed workers. This system is written in NodeJS, runing on MongoDB

noisemodeler icon noisemodeler

An in-game procedural terrain and content generation framework

novnc icon novnc

VNC client using HTML5 (Web Sockets, Canvas) with encryption (wss://) support.

numerix icon numerix

Cross-Platform Native or Simulated Signed and Unsigned Integers and Operations for Haxe

opengl-media-player.-libvlc-and-qt icon opengl-media-player.-libvlc-and-qt

A simple and fast media player without an interface. OpenGL / libvlc. An anaglyph filter is added through the GPU shader. As an educational project

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