Comments (1)
This will be removed next version.
from darkrift.
Related Issues (20)
- Significant delay in sending large arrays (2.3.1 vs 2.4.0+) HOT 4
- Turkish ISP deletes empty UDP Packages HOT 1
- ReadBytesInto does not use proper offset HOT 1
- Server crash due to spam connection - ObjectDisposedException
- Add read methods to DarkRiftReader that use out parameters instead of return values HOT 2
- UDP Messages not received on Server if sent in specific order with players joining HOT 13
- MessageBuffers not disposed when ServerNetworkConnection CanSend==false HOT 9
- Two race conditions are uncaught. HOT 5
- Improvement Suggestion: Log File limits (to allow rotation) HOT 1
- Impossible to connect to server if UDP is not supported HOT 1
- Build dependencies are in obsolescence HOT 2
- TCP packets are received out of order HOT 3
- bichannel connection - sending large packets doesn't always send all bytes HOT 2
- Using java socket client HOT 2
- Message.Create convenience methods HOT 5
- Clients unable to connect when server running on Azure Container Instances HOT 2
- The socket has been shut down HOT 2
- Client randomly disconnects without the server being notified HOT 4
- PreserveTcpOrdering forced to true on client
- MSBuild - .targets file is missing
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