Comments (2)
As usually, you are totally right.
Was using the 256 hardcoded settings, had a bug in the merge for using my SettingsManager.
Thanks for that!
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None of the changes should have caused a difference in quality. I know you were using 512 as a tile size before, is the new one still 512 or 256? Because that could explain the quality difference.
The tiles (where the map didn't change) are identical between master and develop for me.
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