Comments (1)
created a use_bb switch in collision instead of a separate rectangle class to allow any element e.g. circles or polygons to be treated as rectangles
from gpdk.
Related Issues (19)
- element rendering to canvas or svg HOT 3
- automated deployment HOT 2
- fix circle-circle collision/reaction
- Polygon-polygon collision detection
- explore any uses for D3 "force" layout
- add ship images to root element
- optimize collision detection HOT 2
- global physics timer/move collision_detect and integrate into physics HOT 2
- Wall Ball version 2 HOT 1
- physics test - earth elevation matrix map HOT 1
- create ForceParam object and move Force to module HOT 1
- asset loader HOT 4
- spacepong 2 HOT 1
- audio support HOT 2
- remove extra dependencies HOT 1
- variable timestep for physics engine HOT 1
- fluid SVG size HOT 1
- garbage collection HOT 1
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