Danil's Projects
card game in the single GLSL shader
Using Box2d and GLSL to make this
test
Colab script for Shadertoy to video recordings
wasm/javascript/java/C++ tests
game using godot
thousands particle collision logic, demo
Getting Over ... like game, using GLSL and WASM
random code that I use/write
particles with collision for Godot
random code that I made/use for godot
Vulkan and other GPU API bugs I found.
nanogui port for GLES and WASM
Example code from Vulkan-tutorial Depth buffering modified adding NanoVG integration. Using C++ and GLFW.
Example of NanoVG Vulkan render pass integration to custom render pass.
Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations. (added Vulkan support)
C++/SDL2/OpenGL GUI library
Render a ShaderToy script directly to a video file. (added FrameBuffers support)
using GLSL wasm and box2d
using C, no external dependencies
using C, no external dependencies
Very simple image-slider, using JavaScript and WebGL and GLSL
Colab script for AUTOMATIC1111 stable-diffusion-webui