Comments (2)
@Martinspire I plan to continue maintaining it with the assistance of the community. Regarding your bug, please make a pull request and I will have a look.
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Just add a version to your bower.json and a tag to your latest git commit. Shouldn't be hard. http://bower.io/docs/creating-packages/#bowerjson
Just "version": "1.0.0",
in your json
And you could also add keywords, a description and proper repository link (you currently have private: true
)
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Related Issues (20)
- ngAudio not working with Angular 1.6.x HOT 3
- Add Support for Angular 2 HOT 1
- What version am I on? HOT 1
- Only One Audio File Plays HOT 5
- When will release version 1.7.4? HOT 4
- Play sounds seamlessly on a loop HOT 2
- No ability to load multiple links in loop HOT 2
- audio.progress is returning a string instead of a float value HOT 6
- Not able to create multiple instances of ng audio HOT 1
- Is there any way to implement angular 4? HOT 3
- Setting progress of audio instance resets progress to 0 HOT 1
- Release multiple audio file fix
- Global mute not working on version 1.7.3
- OGG files cant replay(restart|| play again)
- Propose Logo HOT 4
- setVolume isn't working on iOS devices HOT 1
- Please rename your module HOT 2
- Set audio progress before the audio start playing
- Lots of vulnerabilities HOT 2
- Any chance of adding support for angular 1.7.x? HOT 1
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