daniel-ilett Goto Github PK
Name: Daniel Ilett
Type: User
Bio: Indie game dev; PhD student at Warwick; loves tinkering with new code things, apparently.
Location: University of Warwick
Blog: https://danielilett.com/
Name: Daniel Ilett
Type: User
Bio: Indie game dev; PhD student at Warwick; loves tinkering with new code things, apparently.
Location: University of Warwick
Blog: https://danielilett.com/
A repository for my '10 shaders in 10 minutes' project.
A 2D outline shader for SpriteRenderers in Unity, using Shader Graph and Universal RP.
A bytesize effect for simple glass-like refraction in Unity Shader Graph.
A collection of shaders used to demonstrate cel-shading in Unity.
A cel-shading Shader Graph for Universal Render Pipeline.
A decal effect made using Shader Graph in URP.
A dissolve shader for Unity Shader Graph and Universal Render Pipeline.
A dither transparency shader for Unity's Shader Graph and Universal Render Pipeline.
A game made for the Warwick Game Design 2-week jam with the theme "Spooky (2017)". This jam ran from 5/10/17 to 19/10/17.
A game made for Global Game Jam 2019 (What Home Means to You).
A glitter effect made in Shader Graph for Unity URP.
A second series of image effect shaders made in Unity.
A port/demake of It Takes Two for the Game Boy Advance. No, seriously.
A game about sacrificing things with an absurd number of swords, created for Ludum Dare 43.
A game made for Meditations - a collection of games available for only a day, each day of the year.
A metaball simulation for Unity in Universal Render Pipeline.
A recreation of the Portals demo in Universal Render Pipeline.
A recreation of the PlayStation 1's affine texture mapping in Unity.
A rain puddles shader for Unity Shader Graph and Universal Render Pipeline
A beginner crash course for Shader Graph in Unity 2022.3 and above.
Six varied methods for drawing grass with a range of use cases.
A shader and visual effect made in Unity to recreate the remote bomb from Zelda: Breath of the Wild.
A cel shading effect based on the main shader from Breath of the Wild.
A Legend of Zelda: Breath of the Wild-style grass shader
A dithered transparency shader for Unity Shader Graph.
A post-processing shader to add thin outlines to objects in Unity URP via Shader Graph.
A Gaussian blur post processing effect for Unity 2021 URP.
A repository for Godot versions of many of my shaders.
A halftone shader created with Shader Graph for use in the Universal Render Pipeline
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.