Comments (6)
I ran netstat and the server is listening on port 35666. I built a debug version and the client reports
[INFO] ScannerServer::New server: 127.0.0.1 35666 Server
[INFO] ScannerServer::New server: 192.168.1.18 35666 Server
I don't see anything from the server console.
It seems like the server isn't acknowledging that it's getting a connection.
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Actually, I just found the problem or at least a problem.
It's a problem in SeriousProton, file src/multiplayer_client.cpp, line 35. status is never equal to ReadyToConnect. It's equal to 1. It should be checking for a number not text.
Commit b59b013 broke it, but technically it's been broken longer than that, it's just now the problem pops up.
from emptyepsilon.
Actually, state is an enum, and enum have number values that match "identifier" values. ReadyToConnect however is 0, not 1. The problem is in the constructor of that code. And yes, I screwed up. But the code was not broken before.
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(fixed in serious proton source)
from emptyepsilon.
Ok. that works. All I know is I had the logger spit out the status and I only saw integers. I'm not that good with C/C++.
from emptyepsilon.
Guess you learned something new today :-)
from emptyepsilon.
Related Issues (20)
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- Check
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