Comments (5)
Not sure how to replicate this problem, but, I have seen it prior to last night's testing.
from emptyepsilon.
Could have been the comms script bug that I fixed a while back. As I'm not seeing this happening.
from emptyepsilon.
It's not something that happens all the time. Will close this for now. I'll re-open if it pops up again.
from emptyepsilon.
The looping like that does happen when you open comms to another player, it keeps looping till the other ship accepts or denies the request for comms.
from emptyepsilon.
That could have been it. Thought he tried to open comms to a station, but we could have spawned another ship and he tried to open comms with it instead.
Would be nice if there was a way to close it if the other ship never responds.
from emptyepsilon.
Related Issues (20)
- [docs] Document resource pack creation and usage
- Alpine-linux compiling HOT 9
- Package EmptyEpsilon via Flatpack and publish on Flathub HOT 9
- After building from source running fails due to no config HOT 5
- Pressing delete while at the end of a text entry box crashes the game HOT 2
- [tweak] Docking services toggles are confusing if ship doesn't have any DockClasses HOT 2
- Enhancement Request - Missile Tube Status getter HOT 1
- Joystick events not detected under netboot HOT 10
- Enemies cant aim side-mounted weapons? HOT 4
- Missile trajectory lines glitching HOT 1
- EE-2023.06.17 Navy Striker model super-sized HOT 6
- Feature: Player ship stats in ship selection screen and database HOT 7
- Linux server crashes when clients try to connect HOT 6
- [Issue] When the player ship docks at a station, it jerks
- [Scenario issue] "The Black Wall" from Dyrian HOT 8
- unexpected mass spawning of ships HOT 3
- Game won't start with current version on OpenSuSe 15.4 HOT 2
- Borderline Fever scenario error: attempt to call a number value (local '_') HOT 2
- Check
- build/MacOS Needs Update HOT 1
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