Comments (1)
This can be done in LUA now. Here is example code on how you can play with it. It does not make sense now to implement it into the game itself. If it is interesting for mission author, he has the means to do it.
https://github.com/hemmond/EE-Scenario-snippets/blob/main/scenario_00_item_drop_on_destroy.lua
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Related Issues (20)
- [Ship categories] Freighters and Ktlitan ships should get their own category. HOT 3
- [GM interface improvements] GM input dialogue and Add ship filtering HOT 3
- [gm/ObjectCreationView] Add icons to ship lists HOT 1
- [gm/ObjectCreationView] Allow filtering/sorting ship lists HOT 2
- [AI] CpuShips with 0 max_impulse_speed can set infinite impulse_request values HOT 3
- [GuiAdvancedScrollText] Large number of entries degrades render performance HOT 1
- [GuiScrollbar] Draggable bar size has no lower bound HOT 2
- [GuiScrollbar] Scrollbar bottom range can be positioned below bottom arrow, where user can't scroll HOT 1
- [GuiScrollbar] Arrow scroll amount can be too small HOT 1
- Warp Jammer is invisible in 3D views HOT 1
- [ShipsLogControl] Log might not update if first entry text is the same as the latest
- [Planet] Collision radius isn't updated with object radius
- [scriptdocs] Path references are incorrect
- [docs] Document resource pack creation and usage
- Alpine-linux compiling HOT 9
- Package EmptyEpsilon via Flatpack and publish on Flathub HOT 9
- After building from source running fails due to no config HOT 5
- Pressing delete while at the end of a text entry box crashes the game HOT 2
- [tweak] Docking services toggles are confusing if ship doesn't have any DockClasses HOT 2
- Enhancement Request - Missile Tube Status getter HOT 1
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