Comments (21)
Yeah I get the same,
My guess is you need to download lunar sdk and prepare the whole vulkan library path manually, not something most people will know or want to do. I've done it maybe once in the past and it was enough to make me say never again.
Can we just get a binary install release please? or explicent instructions on setting up vulkan resources for this project.
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There is a binary in the release. And yes, you need the Vulkan SDK, I have install it via the lunarg ppa
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Ok so basically we just skip the make part and do make install.
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Yes it works with dxvk, i have tested witcher 3, skyrim and skyrim SE.
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probably related to #3 and an issue on all amd card. I need to rewrite a lot to fix this, so this could take some time.
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for the shader compile you need also glslang.
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Yes, that was my intention. It should not try to rebuild, else report it as a bug.
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Ok so basically we just skip the make part and do make install.
That worked, but it crashes every game that I try to run with it, does it run with DXVK?
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Do these files exist?
$(HOME)/.local/share/vkBasalt/libvkbasalt32.so
$(HOME)/.local/share/vkBasalt/libvkbasalt64.so
$(HOME)/.local/share/vkBasalt/shader/cas.comp.spv
$(HOME)/.local/share/vulkan/implicit_layer.d/vkBasalt32.json
$(HOME)/.local/share/vulkan/implicit_layer.d/vkBasalt64.json
and what is library_path in the json files?
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Do these files exist?
$(HOME)/.local/share/vkBasalt/libvkbasalt32.so
$(HOME)/.local/share/vkBasalt/libvkbasalt64.so
$(HOME)/.local/share/vkBasalt/shader/cas.comp.spv
$(HOME)/.local/share/vulkan/implicit_layer.d/vkBasalt32.json
$(HOME)/.local/share/vulkan/implicit_layer.d/vkBasalt64.json
and what is library_path in the json files?
All these files exist, and the library path for both files
"library_path": "/home/ahmed/.local/share/vkBasalt/libvkbasalt64.so"
"library_path": "/home/ahmed/.local/share/vkBasalt/libvkbasalt32.so"
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mhm, the install seems to have work, so this is a different problem.
What are your system infos?
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mhm, the install seems to have work, so this is a different problem.
What are your system infos?
System Info:
CPU: Intel I5-4200M
GPU: AMD HD 8750M
Driver: Mesa 19.2.99 LLVM 10 (Padoka Unstable PPA)
DXVK: 1.4.3
OS: KDE neon 5.17 User Edition
Kernel: 5.0.0-31
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probably related to #3 and an issue on all amd card. I need to rewrite a lot to fix this, so this could take some time.
OK thanks. I will wait for the newer releases, and thank you @jarrard
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@ahmed-elsayed2017 I may have build that fixes it at #3 could you try it?
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@ahmed-elsayed2017 I may have build that fixes it at #3 could you try it?
I tested one game, and it works fine for me. The colors are so vivide. It is so beautiful. Thank you so much.
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Games with bad anti-aliasing looks bad with vkBasalt. Is there any tool that can force anti-aliasing for Vulkan like SMAA, FXAA, or MSAA?
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@ahmed-elsayed2017 SMAA is not going to happen, because it is to complex. MSAA might be possible and FXAA is definitely possible and I already did a little big of work for it, but no promises that it is going to happen.
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@ahmed-elsayed2017 SMAA is not going to happen, because it is to complex. MSAA might be possible and FXAA is definitely possible and I already did a little big of work for it, but no promises that it is going to happen.
FXAA is a wanted feature, because it doesn't affect performance as MSAA, and vkBasalt reverse all the bad effects of using FXAA, so it is a win win situation. I hope you consider it.
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I made a SMAA Vulkan demo: https://github.com/turol/smaaDemo/ . Also contains FXAA. Might make your job a bit easier.
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I made a SMAA Vulkan demo: https://github.com/turol/smaaDemo/ . Also contains FXAA. Might make your job a bit easier.
I found this project before, but I don't know how to use it.
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It's a tech demo. You build it, run it to see what happens and then look at the code to see how it does it. Also it's got image loading and debug modes so you can use it to cross-check your own implementation. And I've made some OpenGL and Vulkan -specific tweaks to the shaders so it's easier to make them work. The differing coordinate conventions are a pain.
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Related Issues (20)
- vkBasalt doesn't compile (ninja: build stopped: subcommand failed.)
- vkBasalt.conf using a path without a username does not work HOT 2
- Assassin's Creed Origins freezes on launch with vkBasalt enabled
- vkbasalt won't install on manjaro through AUR in package manager. HOT 2
- 32bit vkbasalt build error on step 57 HOT 1
- API to indicate global state of effects
- Reshade update?
- CRT-Royale support HOT 8
- FakeHDR Reshade fails HOT 1
- Document the Deband shader
- Graphical artifacts when using more than 2 effects
- Combining AA methods. HOT 1
- Suggestion-Info more than "issue"
- feature req: per-app config file support HOT 2
- Is required the path /home/username/.local/share/reshade/.git/ for work correctly ? HOT 1
- vkbasalt require ReplaySorcery ? HOT 1
- [GNU/Linux + Wayland] vkBasalt causes Wayland compositors stall when fullscreen windows are closed with ALT+F4 HOT 3
- [TIP] custom .fx file per game
- Web Browser Support? HOT 4
- Hold to toggle
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