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praveen4D2 avatar praveen4D2 commented on May 29, 2024

Hi,

I have coded like below its working fine for me.

/// Adding long-press gesture

    let longGesture = UILongPressGestureRecognizer(target: self, action: #selector(self.longTap(_:)))
    longGesture.minimumPressDuration = 0.15
    statusImageView.isUserInteractionEnabled = true
    statusImageView.addGestureRecognizer(longGesture)
    
    let longGestureVideo = UILongPressGestureRecognizer(target: self, action: #selector(self.longTap(_:)))
    longGestureVideo.minimumPressDuration = 0.15
    
    videoView.isUserInteractionEnabled = true

    videoView.addGestureRecognizer(longGestureVideo)

/// on long tap

@objc func longTap(_ sender: UITapGestureRecognizer){

    if sender.state == .ended {

        SPB.isPaused = false
        if storyDict["storyType"] as! String == "video"
        {
            self.player.play()
        }
    }
    else if sender.state == .began {
        
        SPB.isPaused = true
        if storyDict["storyType"] as! String == "video"
        {
            self.player.pause()
        }
    }
}

from segmentedprogressbar.

bstillitano avatar bstillitano commented on May 29, 2024

This would not be a valid requirement on this library, the library provides access to pausing and resuming functions that would be triggered by a gesture on your ViewController.

from segmentedprogressbar.

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