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Cyprien Bosserelle's Projects

bg_flood icon bg_flood

Numerical model for simulating shallow water hydrodynamics on the GPU using an Adaptive Mesh Refinment type grid. The model was designed with the goal of simulating inundation (River, Storm surge or tsunami). The model uses a Block Uniform Quadtree approach that runs on the GPU but the adaptive/multi-resolution/AMR is being implemented and not yet operational. The core SWE engine and adaptivity has been inspired and taken from St Venant solver from Basilisk and the CUDA GPU memory model has been inspired by the work from Vacondio _et al._2017)

cifdp icon cifdp

Source code for the coastal inundation forecast demonstration project for Fiji

disproms_gpu icon disproms_gpu

An oceanographic particle tracking using ROMS hydrodynamics data. This is meant to be obsolete. check DispGPU repository

jonswap icon jonswap

A code to generate 2d JONSWAP wave spectra based on wave parameters

tcwindgen icon tcwindgen

Quickly generate wind field from hurricane/Tropical cyclones based on track parameter. C CUDA implementation of TCRM wind model

xbeach_gpu icon xbeach_gpu

Lightweight version of XBeach that uses CUDA C to run on the GPU. The code is used to simulate coastal waves, currents, sediment transport and beach morphology changes during extreme events. Visit:

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