Comments (2)
- the wave counter is a bit weird? or i don't know what it's counting exactly?
Yes, this is currently just looping over just two defined waves (0 and 1). I do need to create more waves with some gradually increasing difficulty (i.e more frequent bombs likely).
- is it on purpose that your ship keeps moving left/right even when you released the key?
Yes, I set a "delta" when left/right keys are hit. That way I don't have to worry about check for keys that are just kept pressed down and if "fire" (space) interrupts key signals. I will likely go back and check if I can redo this later. And possibly look at joystick support also.
- when sitting against the left or right screen border, your ship can't be hit anymore by the aliens it seems
Another one of these not quite complete things. I actually changed the size of the playfield a bit (reduced the sidebar with score etc) and haven't adjusted the movement patterns yet.
To be honest it's more fun working on the main gameplay elements than all the polishing and fine tuning, though it's that polish that that makes a game actually playable.
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more precise movement is possible by using the joystick instead of keyboard.
cx16.joystick_get2()
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Related Issues (16)
- a few suggestions HOT 4
- freezes on title screen in box16 emulator HOT 1
- suggestion: add screenshot(s) to readme.md HOT 2
- need to mark a few variables as @shared HOT 1
- possible optimizations HOT 11
- enemyRef should be forced into Zeropage HOT 1
- control issue on c64 HOT 10
- fixes for official r39 HOT 7
- sound could perhaps use new psg module? HOT 3
- compiler errors due to upcoming prog8 bool type HOT 5
- reads wrong joystick HOT 1
- psg volume too large HOT 4
- three letter symbols behavior in assembly in next prog8 version HOT 1
- re upload on X16 forum to make it visible again? HOT 1
- upcoming prog8 version 9 has a few breaking changes HOT 4
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from petaxian.