Comments (4)
if you want a 3D bounding box around the object in the scene, you can obtain it easily from the triangulated landmarks i.e. the points in 'global_triang_points.json' after the global registration
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Thank you for your response. Indeed, to obtain the complete 3D representation of an object in the scene, I understand that it is necessary to recover its 3D bounding box. However, I would like to clarify how to retrieve the total depth of the environment along the three axes (X, Y, Z), as indicated in the camera's calibration file __
Knowing that I have multiple cameras. . Thank you in advance for any clarification you can provide.
from multiview_calib.
I do not understand what you mean with total depth. And the JSON file you posted is not generated by this repository. I do not know what the values mean.
from multiview_calib.
As you can see in the file, we have this section:
"Space": {
"MaxU": 2860,
"MinU": -4200,
"MaxV": 3180,
"MinV": -2960,
"MaxW": 2100,
"MinW": 100,
"VoxelSizeInMM": 20
}
But at the same time, I have multiple cameras, and each camera has intrinsic and extrinsic parameters. Therefore, these parameters represent the minimum and maximum values of each axis in the real scene.
I want to retrieve these values because we performed triangulation using 4 cameras, and I still have these values that I need to recover.
from multiview_calib.
Related Issues (10)
- HOW to export the fitted Bundle Adjustment Model to predict new_landmark.json HOT 4
- feature: to create a visulization for cameras HOT 7
- Optimal intrinsic computation guideline HOT 7
- build_input is too slow HOT 3
- Question about the fixed_scale value HOT 1
- Question about the descriptions in docs/main.pdf HOT 2
- Question about the landmarks.json HOT 4
- Cite your work in paper. HOT 2
- Fix a bug in estimate_scale_point_sets() HOT 1
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