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Viditagarwal7479 avatar Viditagarwal7479 commented on June 14, 2024

On trying on multiple types of conflicts, I guess this behaviour only occurs for the mismatching groups type of conflict I have attached a screenshot of the console log detail of the action which led to this crash.
image

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Viditagarwal7479 avatar Viditagarwal7479 commented on June 14, 2024

A similar UI crash was observed when the shape attribute was missing, like the drawnState attribute, as mentioned above.

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klakhov avatar klakhov commented on June 14, 2024

While trying out the issue's scenario Ive noticed that conflicts are not shown properly on the 0 frame. If I change the the frame and go back, the conflicts are rendered properly and no crush occurs. I belive we need to adress the problem with why are those conflicts are not rendered.
Consider:
gt-problem

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