Related Issues (20)
- Try this for light calcuation? HOT 4
- Make Surface Cavern 2x Larger
- Player can be stuck between 2 platforms, oscillating up and down HOT 4
- Resized actor has wrong sprite offset
- Segfault introduced with lightmap precalculation
- Certain combination of screen size produces segfault and more random memory-related errors HOT 1
- NOTICE: Use 8x lighting run HOT 1
- Player can clip though walls if x == 0 HOT 1
- Fake Ambient Occlusion between tile and wall HOT 1
- ACTORBLOCKs cast shade HOT 2
- Have input processing synced with Update and reintroduce Tile Changed Event Queue HOT 2
- Blocks Can Be Placed When Paused HOT 1
- Wires Won't Render Across the World Seam HOT 1
- Make Staircase Climbing Speed Dependent on the Stair Height HOT 1
- Chunked World Savegame Format for Fast Autosaving HOT 2
- IME Idea: Have both "Candidates" and "String Rewrite" system HOT 1
- Fixtures' actorblocks would overwrite platforms
- Platform allows the player to be "planted" to the ground slightly so that the feet tile is Y+1 than it should be
- [Ref only] Player can be stuck on specific platform and solid block arrangement
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