Comments (2)
The zvm.min.js in curiousdannii/lectrote (css branch) fixes the first case, but the second one is still going funny. The >
marks now appear in the status window, but they accumulate in the top row instead of being drawn in the correct line as you hit the arrow keys. It looks like the set-cursor-position calls are not working after autorestore?
from ifvms.js.
After fixing this the first time I made a change to the autorestore code which meant that the locals weren't being restored properly. I must have only tested that when line input was active and I think in Inform 6 there weren't any crucial locals in the line input functions. It's fixed now and I've published 1.1.1.
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Related Issues (20)
- Support timed input HOT 1
- Use more ES6 features
- Save/Restore broken in some Z3 games
- First Jigsaw piece is drawn wrong HOT 5
- Support more Infocom HOT 3
- Use ifvms without Glkote-term HOT 3
- Many games don't work properly because the window is too long
- Text input does not work with Polish letters
- zvm.js fails on Windows w/node v9.2.0 HOT 2
- @set_font 0
- An in-range update of yargs is breaking the build 🚨 HOT 1
- An in-range update of browserify is breaking the build 🚨 HOT 1
- Need help upgrading from 0.1.0 HOT 2
- More spec fixes
- Update API to match Quixe HOT 3
- zvm ">command prompt" HOT 3
- Issues with hitchhiker-invclues-r31-s871119.z5 HOT 1
- Autorestore formatting issue
- Use Glk input style for input and echoed input HOT 1
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